F125 HUD settings guide
Learn about F125 HUD settings guide
Updated October 17, 2025
If you’re wrestling with the F125 HUD settings guide right now, you’re not alone. New players often feel overwhelmed by a busy screen and miss critical info like ERS, fuel, and flags. F1 25 exposes a lot of data, and the defaults aren’t tuned for every camera, screen size, or controller. This guide will help you quickly set up a clear, reliable HUD you can trust in every session.
Quick Answer
Open Settings, then On-Screen Display (OSD). Enable OSD Edit/Customize, pick your camera, and position only the essentials: speed/gear/RPM, ERS + Overtake, DRS indicator, lap timer + delta, flags/penalties, damage, fuel/laps, track map or proximity arrows, and (optionally) a virtual rear-view mirror. Scale to your screen distance (90–110%) and save per camera.
Why F125 HUD settings guide Feels So Hard at First
- The game shows lots of data by default, much of it non-critical when you’re learning.
- HUD elements can shift by camera, resolution, and “safe area,” so key info may end up tiny, hidden, or too far from your focus point.
By the end of this guide, you’ll know exactly what to show, where to put it, and how to save a clean layout for cockpit, TV pod, and other views.
What F125 HUD settings guide Actually Means in F1 25
“HUD” or “OSD” (On-Screen Display) is the overlay that shows:
- Speed, gear, RPM/rev lights, DRS status
- ERS battery and Overtake state
- Fuel remaining (laps or delta), engine/ERS warnings
- Lap time and delta, current position and gaps
- Flags/penalties, damage indicators
- Track map/minimap and proximity arrows
- Optional virtual rear-view mirror
- MFD (Multi-Function Display) quick panels such as tyres, damage, strategy
You can edit visibility, position, size/scale, opacity, and safe-area. Some items are “always on,” others appear contextually (e.g., flags, penalties). Many settings can be saved per camera.
Before You Start (Prerequisites)
- Hardware:
- Controller, wheel, or keyboard. If you sit far from the screen (couch), you’ll likely need larger HUD scale.
- Game version/modes:
- F1 25 on the latest patch. Steps apply to Time Trial, Grand Prix, Career, and Multiplayer. Some leagues or lobbies may restrict certain HUD features (e.g., virtual mirror).
- Menus you’ll use:
- From the main menu or pause menu:
- Settings > On-Screen Display (OSD)
- Settings > Graphics/Display > Safe Area or Screen Calibration (if available)
- Settings > Controls > MFD/Overtake/Radio bindings
- From the main menu or pause menu:
Step-by-Step: How to Fix / Improve F125 HUD settings guide
- Open the OSD settings
- From the main menu or mid-session:
- Select Settings
- Open On-Screen Display (OSD)
- Calibrate your screen’s safe area first
- In Settings > Graphics/Display (or within OSD on some systems), adjust Safe Area so UI elements sit comfortably inside the visible screen edges.
- Success looks like: corners of the preview UI are just inside your physical screen edges.
- Enter OSD Edit/Customize mode
- In On-Screen Display, select Customize/Edit OSD or similar.
- If prompted, choose the camera you want to edit (e.g., Cockpit, TV Pod).
- Success looks like: the screen shows draggable panels with outlines you can move and scale.
- Choose what to keep visible (beginner-friendly essentials)
Toggle or place these items:
- Must-haves:
- Speed/Gear/RPM (keep near your central vision, bottom center or bottom-right)
- ERS bar + Overtake status (bottom-right or near RPM; you need to spot depletion fast)
- DRS indicator (near RPM so you see it on exit)
- Lap time + Delta to Personal Best (bottom-left or top-left; PB delta is best for consistency)
- Flags & Penalties (top-center or top-right; don’t hide these)
- Damage indicator (near flags or MFD area)
- Fuel (laps remaining or delta) (near ERS so “resources” live together)
- Proximity arrows (on) or Track map/minimap (on, rotated if available)
- Nice-to-haves:
- Virtual rear-view mirror (on if you race cockpit/no mirrors or in busy lobbies)
- Position + gaps panel (small, top-left/right)
- Hide or minimize distractions
- Consider toggling off:
- Large TV-style position towers (if they block view)
- Non-critical telemetry panels you don’t read while driving
- Keep the MFD available via button press for tyres, damage, strategy (don’t lock it open).
- Position for focus and readability
- Keep critical, high-frequency items (gear/RPM, ERS, DRS) closer to screen center-bottom.
- Place lower-frequency items (position/gaps, map) farther out to the sides.
- Avoid stacking panels over the apex zone or braking markers.
- Set scale and opacity
- Scale:
- 85–95% if you sit close at a desk/monitor
- 105–120% for couch distance or small screens
- Opacity: 70–85% keeps info readable without blocking kerbs/apex.
- Success looks like: text is readable at speed without eye strain, and you can still see apexes.
- Save per camera
- If available, enable Per-Camera HUD and repeat steps for Cockpit and TV Pod at minimum.
- Success looks like: switching cameras keeps a neat, readable layout.
- Bind the essentials in Controls
- Go to Settings > Controls and confirm bindings for:
- MFD Toggle, MFD Up/Down/Left/Right
- Overtake (ERS) on a convenient, accidental-proof input
- Radio/Engineer for quick strategy calls
- Success looks like: you can open MFD and change pages without taking your eyes off track for long.
- Test on track and adjust
- Enter Time Trial for a clean environment. Do 3–5 laps and tweak positions/scale until you never hunt for info with your eyes.
- Success looks like: you react to DRS, ERS, flags, and deltas instinctively without losing line or braking points.
Common Mistakes and Myths About F125 HUD settings guide
- “More data = faster.”
Too much data increases eye travel and mistakes. Start minimal; add only what you use mid-corner. - Hiding flags or penalties “for immersion.”
You’ll miss critical race control info. Keep them visible. - Putting everything in the corners.
Your eyes will constantly leave the road. Keep essentials near center-bottom. - Relying on delta-to-leader early on.
Use delta to Personal Best to build consistent pace first. - Ignoring per-camera layouts.
Cockpit vs TV Pod need different positioning and scale.
Troubleshooting and “What If It Still Feels Wrong?”
HUD elements are cut off or off-screen
- Likely cause: Safe Area too tight/large or console display area mismatch.
- Fix: Recalibrate Settings > Graphics/Display > Safe Area. Also check your console/PC display overscan settings.
My HUD changes don’t save between sessions/cameras
- Likely cause: Not saving per-camera or exiting without confirming.
- Fix: In OSD, ensure Per-Camera HUD is enabled (if available) and press the on-screen Apply/Save before exiting.
HUD disappears during cinematics or on formation lap
- Likely cause: Immersive/broadcast sequences temporarily hide elements.
- Fix: This is normal. The HUD returns when control resumes.
Virtual mirror isn’t allowed in my league
- Likely cause: Lobby/league rules restrict it.
- Fix: Turn off Virtual Rear-View Mirror. Keep Proximity Arrows and a Track Map rotated to maintain awareness.
Elements overlap my racing line or braking boards
- Likely cause: Center placement too high or opacity too strong.
- Fix: Drop critical panels slightly lower, reduce opacity to ~75–80%, and re-test in Time Trial.
MFD is hard to use while driving
- Likely cause: Uncomfortable binds or too many pages.
- Fix: Rebind MFD directions to wheel D-pad or easily reachable buttons and limit use to straights. Consider setting a single favorite MFD page (e.g., Tyres or Damage).
Ultrawide/VR layout looks odd
- Likely cause: Different projection or UI anchor behavior.
- Fix: Keep essentials closer to center, use slightly larger scale, and avoid far-edge placement.
Note: Don’t max out HUD scale “just in case”—oversized panels cause more eye travel and block apexes.
Pro Tips Once You’re Comfortable
- Use a “Quali” HUD and a “Race” HUD
- Quali: Emphasize delta to PB and minimal distractions.
- Race: Add fuel, ERS, positions/gaps, flags, and optional virtual mirror.
- Group resources together
- Keep ERS, Fuel, and Damage within the same quadrant so resource checks become one quick glance.
- Learn to drive off rev lights and DRS/ERS cues
- Place them near center-bottom so acceleration decisions are instant.
How to Know It’s Working (Definition of Done)
Run this quick test in Time Trial or a short Grand Prix:
- Can you call out your current gear and ERS state in the middle of a corner without losing focus?
- Do you spot DRS available and hit it on exit without hunting visually?
- Can you see flags/penalties within 0.5s of appearing?
- Is delta to PB readable on corner exit and braking?
- Are apexes and braking boards unobstructed?
If you answered “yes” to all, your HUD is doing its job.
Next Steps and Related Guides
- Ready to go faster now that your F125 HUD settings guide is dialed? Learn to manage energy with our guide to F125 ERS and Overtake setup.
- Struggling with consistency? Check out F125 braking technique and cornering fundamentals.
- Racing online? Read F125 multiplayer etiquette and awareness to pair your HUD with smart racecraft.
Step-by-Step: How to Fix / Improve F125 HUD settings guide
For easy reference, here’s the condensed path:
- Open Settings > On-Screen Display (OSD)
- Calibrate Safe Area
- Customize/Edit OSD per camera
- Show essentials; hide clutter
- Position near center-bottom; keep apexes clear
- Set Scale (90–110%) and Opacity (70–85%)
- Save/Apply and bind MFD/Overtake
- Test and tweak in Time Trial
You’ve got this—once your HUD is clean and consistent, your eyes stay on the apex, and the lap time drops.
