how to use all the track in F125

Learn about how to use all the track in F125


Updated October 9, 2025

If you’re struggling with how to use all the track in F125, you’re not alone. New players often feel like the car “runs out of road” or keeps getting track-limit warnings. F1 25 punishes early turn-in and poor exits, and its track-limit system is strict. By the end of this guide, you’ll confidently use the full width of the circuit without invalidating laps or losing the rear.

Quick Answer

Use the white lines as your hard limit: don’t let all four wheels cross them. Enter each corner as wide as possible, aim to clip the apex, then let the car run out to the exit kerb while unwinding the steering. Practice in Time Trial or Track Acclimatisation with the racing line on “Corners Only,” and push your exit out a tire-width at a time.

Why how to use all the track in F125 Feels So Hard at First

  • It’s counterintuitive: going wider at entry and exit feels “wrong,” but it’s how you carry speed.
  • F1 25 enforces track limits using the white lines; using kerbs is okay only if not all four wheels go beyond the line. Learning which kerbs are safe takes time.
  • The car is sensitive to early turn-in, curb strikes, and throttle on exit—small mistakes become big ones.

This guide gives you a clear system to read limits, position the car, and build pace safely.

What how to use all the track in F125 Actually Means in F1 25

  • “All the track” = using the full width between the white lines at entry, apex, and exit.
  • Track limits: you’ll get warnings if all four wheels go beyond the white lines. Kerbs are generally outside the white lines—use parts of them, but keep some tire on or inside the line to avoid warnings.
  • Goal: maximize corner radius. Wider entry and exit = less steering angle, more speed, better tire life.
  • Exceptions: high “sausage” kerbs, tall exit kerbs, and wet conditions. These reduce grip or can launch the car—treat them with caution.

Before You Start (Prerequisites)

  • Hardware: controller or wheel—both are fine. For wheels, ensure FFB is working; for pads, check stick deadzones.
  • Game mode: use Time Trial for consistent grip/temps, or Grand Prix Practice with Practice Programs > Track Acclimatisation.
  • Difficulty: any, but practice using Corner Cutting: Strict (in Grand Prix > Weekend Options) to learn real limits.
  • Assists: recommended for learning
    • Dynamic Racing Line: Corners Only
    • Traction Control: Medium (pad) or Off/Medium (wheel), adjust as needed
    • ABS: On (while learning)
  • Menus you’ll use:
    • Pause Menu > Settings > Assists
    • Settings > Camera (FOV/height/offset)
    • OSD Customisation (enable Lap Delta, Track Map, Telemetry)
    • Setup (ride height/suspension if you’re bottoming out on kerbs)

Step-by-Step: How to Fix / Improve how to use all the track in F125

  1. Load the right practice environment
  • Go to Time Trial or Grand Prix > Practice.
  • In GP, set Corner Cutting: Strict.
  • Success check: you see consistent track grip (TT) or Practice 1 running.
  1. Turn on helpful visuals
  • Open OSD Customisation and enable:
    • Track Map, Lap Time Delta, Telemetry (throttle/brake), Racing Line: Corners Only.
  • Success check: on track, you can see a map, a green/red live delta, and the corner-only line.
  1. Dial your camera to see the edges
  • Go to Settings > Camera:
    • Slightly reduce FOV (e.g., 0–5 clicks left from default) for better depth.
    • Raise Camera Height a couple of steps.
    • Add a small Horizontal Offset toward the apex side if needed.
  • Success check: you can clearly see the white lines and kerb edges without moving your eyes too much.
  1. Do a white-line sighting lap
  • Drive one full lap at 80% pace.
  • At each corner: place your outside wheels close to the white line on entry and exit, and skim the inside kerb at apex while keeping some tire on/inside the white line.
  • Success check: 0 track-limit warnings, and you feel where the space is.
  1. Entry: set up wide, then turn once
  • Brake in a straight line. As you trail-brake, position the car far to the outside (near the entry white line).
  • Avoid the “double turn.” Turn in once, smoothly.
  • Visual cue: try to see a car-width to the inside before turn-in—then commit.
  • Success check: you’re not having to add steering mid-corner; the car arcs in naturally.
  1. Apex: clip, don’t climb
  • Aim to touch the apex kerb with the inside tires or skim it with the sidewall.
  • Avoid tall/sausage kerbs; they’ll bounce the car.
  • Success check: you feel one gentle bump at most, steering stays calm, no snap.
  1. Exit: unwind and use the road
  • Start opening the steering as you pass the apex while feeding throttle.
  • Let the car “run out” to the exit white line. The outside tires should end up near—sometimes touching—the line without going fully beyond it.
  • Build this gradually: each lap, exit 10–20 cm wider until you get one warning; then back off a tire-width.
  • Success check: no exit pinching, stable throttle, lap delta improves sector by sector.
  1. Learn kerb categories (quick rules)
  • Flat/painted kerbs: generally okay to ride lightly on entry and apex.
  • Exit kerbs: fine for stability in many corners, but slippery on throttle. In the wet, avoid.
  • Sausage/yellow kerbs: avoid at speed—risk of floor damage, traction loss, or spins.
  • Success check: you can list which corners are safe to ride and which to avoid on your chosen track.
  1. Use Track Acclimatisation (career/GP practice)
  • Start Practice Program: Track Acclimatisation. Follow the gates; the game scores your line.
  • Aim for purple scores by placing the car at the outside/inside/outside markers.
  • Success check: consistent purples show you’re maximizing the road safely.
  1. Calibrate your limits with a two‑lap drill
  • Lap A: push exits until you get exactly one track-limit warning. Note the marshal board or asphalt patch you exceeded.
  • Lap B: repeat but leave a tire-width margin at that marker.
  • Success check: you can now approach the limit on purpose without triggering warnings.
  1. Save a reference run
  • In Time Trial, set a clean lap and save the ghost.
  • Chase your ghost and beat it by using a little more track at the key exits.
  • Success check: your delta stays green through exits rather than only in braking zones.

Common Mistakes and Myths About how to use all the track in F125

  • Turning in too early: you miss the apex and have to lift on exit. Fix: delay turn-in; aim for a later apex.
  • Pinching the exit: holding tight to the inside costs speed and traction. Fix: unwind steering and let the car breathe to the line.
  • Avoiding all kerbs: many are designed to be used lightly. Fix: ride flat kerbs; avoid tall ones.
  • Braking too late every time: it kills entry width and apex speed. Fix: brake earlier but release smoothly; you’ll exit faster.
  • Thinking Time Trial lines don’t work in races: they do—just adjust for fuel/tires and traffic.
  • Maxing camera FOV: it distorts distance. Fix: moderate FOV for depth perception.

Troubleshooting and “What If It Still Feels Wrong?”

  • I keep getting track-limit warnings on exit

    • Likely cause: too-early apex or adding throttle before unwinding steering.
    • Fix: turn a fraction later, aim for a later apex, and open your hands as you add throttle. Practice the two-lap calibration drill.
  • I spin when I touch kerbs

    • Likely cause: sausage kerb contact or throttle while loaded.
    • Fix: avoid raised kerbs; straighten the car before full throttle. If needed, set Traction Control: Medium (pad) or soften setup slightly.
  • The car bounces or bottoms out over chicanes

    • Likely cause: ride height too low or suspension too stiff.
    • Fix: in Setup, try +1–2 front/rear Ride Height, soften Front/Rear Suspension 1–2 clicks, and/or soften Front ARB. Don’t slam the car in F1 25; it hurts kerb compliance.
  • I can’t judge the white lines

    • Likely cause: camera/FOV or seating position.
    • Fix: raise Camera Height, reduce FOV slightly, and add a small Horizontal Offset. Increase Camera Shake off or low for clarity.
  • I lose traction on exit kerbs

    • Likely cause: kerb is slippy under power, especially in wet.
    • Fix: short-shift one gear, stay a tire-width inside the kerb while applying throttle, or reduce On-Throttle Diff a couple of clicks for stability.
  • My laps keep invalidating for tiny off-tracks

    • Likely cause: Strict limits are doing their job; you’re just over.
    • Fix: leave a visible sliver of white line under the tire at exits. Use a mental marker (crack, board, shadow) as your lift/unwind point.
    • Note: In some patches/tracks, certain corners are more sensitive. Principles still apply—keep part of a tire on/inside the line.
  • Controller feels twitchy near the limit

    • Likely cause: low deadzone or too high linearity.
    • Fix: in Settings > Controls > Controller, add 2–4% Steer Deadzone and reduce Steer Linearity. Increase Vibration to feel kerbs.
  • Changes don’t stick

    • Note: If your changes don’t seem to apply, make sure you saved the setup before leaving the garage and reloaded it for the session.

What not to do

  • Don’t attack sausage kerbs at speed—your floor and momentum will suffer.
  • Don’t max soft suspension—too soft can destabilize high-speed changes.
  • Don’t chase apex speed if it ruins exit; prioritize exit on most corners leading to long straights.

Pro Tips Once You’re Comfortable

  • Study ghosts: In Time Trial, load a slightly faster ghost and mirror their entry/exit widths before worrying about brake points.
  • Use replays: From Theatre/Replay, watch your onboard and TV cams; pause at entry/apex/exit to check if you’re truly on the lines.
  • Brake bias tweaks: Move Brake Bias 1–2% forward for stability on bumpy entries; rearward if you need rotation into slow corners.
  • Wet running: Treat all kerbs as low grip. Stay a tire-width inside exit kerbs, brake earlier, and straighten before power.

How to Know It’s Working (Definition of Done)

Run this simple test:

  • Do a 5-lap stint with fuel in Practice.
  • Targets:
    • 0–1 track-limit warnings across 5 laps.
    • Lap delta variation within ±0.3s after Lap 2.
    • Exit tires finish within a tire-width of the white line on at least 80% of corners.
    • You can name 3 corners where using more exit gave you a greener delta.

If you hit these, you’ve got how to use all the track in F125 working.

  • Braking and Trail-Braking in F1 25: once you’re using the road, braking technique is the next big gain.
  • Kerb Management and Car Setups for Stability: learn which setup tweaks improve kerb compliance.
  • Corner Types and Apex Strategy: early vs late apex decisions to maximize exits.

You’ve got this—build your margins a tire-width at a time, and let the track do the work.

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