how to map buttons on controller in F125
Learn about how to map buttons on controller in F125
Updated October 12, 2025
If you’re struggling with how to map buttons on controller in F125, you’re not alone. The menus are deep, functions are split across categories, and on PC the game has to detect the right device profile. This guide will show you exactly where to go, what to press, and how to create a clean, reliable controller layout.
Quick Answer
Open Settings > Controls, Vibration & Force Feedback > select your controller device > Edit Mappings. Highlight a function (e.g., DRS), press the confirm button to rebind, then press the controller button you want. Prioritize DRS, ERS Overtake, MFD controls and Brake Bias. Save as a custom preset so it sticks across sessions.
Why how to map buttons on controller in F125 Feels So Hard at First
- F1 25 splits controls across several categories (car control, MFD, camera, OSD), so key functions aren’t all on one screen.
- On PC, Steam Input or other drivers can change how buttons register, making the “right” device or profile unclear.
- The game supports multiple devices; if the wrong one is active, your inputs won’t map as expected.
By the end of this guide, you’ll have a controller layout that’s easy to reach under pressure, saved as a preset, and tested on track.
What how to map buttons on controller in F125 Actually Means in F1 25
- “Mapping buttons” = assigning specific controller buttons/axes to in‑car functions.
- Key function groups you’ll edit:
- Car control: Accelerate, Brake, Steer, Gear Up/Down, Clutch, Pit Limiter, DRS, ERS Overtake.
- MFD (Multi‑Function Display): Open MFD, Navigate Left/Right/Up/Down, Confirm/Back, Page Next/Previous.
- Adjustments: Brake Bias Increase/Decrease, (and other on‑the‑fly changes available on your build).
- Camera/OSD: Look Back, Change Camera, Reset Camera, Toggle OSD, Replay/Flashback.
- Axes vs buttons:
- Axes are analog (triggers, sticks) used for throttle, brake, and steering.
- Buttons are on/off (face buttons, bumpers, D‑pad) used for DRS, ERS, MFD, etc.
Before You Start (Prerequisites)
- Hardware:
- A connected Xbox or PlayStation controller (USB or Bluetooth). Ensure it’s powered and recognized by your system.
- Game:
- F1 25 on the latest patch.
- You can map controls from the main menu or pause menu; it’s easiest from the main menu.
- Menus you’ll use:
- Settings > Controls, Vibration & Force Feedback.
- Device selection (e.g., Xbox Controller, Wireless Controller).
- Edit Mappings.
- Calibration (for deadzones/linearity) if needed.
PC-specific notes:
- If using Steam, ensure only the controller type you use is enabled in Steam’s Controller settings. Conflicting Steam Input profiles can cause double/missing inputs.
- Close other input remappers (DS4Windows, reWASD) while you set up to avoid conflicts.
Step-by-Step: How to Fix / Improve how to map buttons on controller in F125
- Open the controls menu
- From the main menu, go to: Settings (gear icon) > Controls, Vibration & Force Feedback.
- At the top, confirm your active device says something like Xbox Controller or Wireless Controller (PS).
- Select your controller profile
- Highlight your controller and choose Edit Mappings (wording may be Edit, Configure, or similar).
- If prompted, choose Create New/Custom Preset so your changes don’t overwrite the defaults.
- Remap essential driving inputs (verify, don’t usually change)
- Check:
- Accelerate = Right Trigger (R2/Rt).
- Brake = Left Trigger (L2/Lt).
- Steer Left/Right = Left Stick.
- Gear Up/Down = Right/Left Bumper (R1/L1 or RB/LB) or your preference.
- To change one: highlight the function, press the on‑screen “Rebind” prompt, then press the button you want. If you need to clear a binding first, use the on‑screen “Clear” prompt.
Success check: Press the trigger or button and you should see the new assignment appear next to the function.
- Map race‑critical buttons
- Map these to buttons you can hit without taking your thumb off the left stick for long:
- DRS: single press when in the zone. Good options: A/Cross, RB/R1, or Right Stick Click if you won’t misclick.
- ERS Overtake: toggle in most modes. Good options: RB/R1 or A/Cross, opposite of DRS so you don’t confuse them.
- Pit Limiter (where applicable): easy reach but not prone to accidental press (e.g., Y/Triangle or LB/L1).
- Radio / Push‑to‑talk (if you use voice chat): assign somewhere you won’t hit mid‑corner.
- Set up the MFD for quick changes
- Find the MFD section and assign:
- Open/Close MFD (or MFD Toggle).
- MFD Navigate Up/Down/Left/Right (D‑pad is perfect).
- MFD Confirm and MFD Back.
- MFD Next Page/Previous Page (optional but handy to cycle pages).
- Aim for: D‑pad navigates, A/Cross confirms, B/Circle backs, so you can adjust Brake Bias or other values quickly.
- Map on‑the‑fly adjustments
- Look for Brake Bias Increase/Decrease (or adjust via MFD). Bind to D‑pad Left/Right if not used for MFD pages, or rely on MFD Confirm + Left/Right.
- Any other live adjustments available on your version (e.g., front wing, differential) can be left to the MFD to avoid running out of buttons.
- Map camera and utility
- Look Back: assign something reachable (Right Stick Click or a spare bumper).
- Change Camera: not needed often; map to a secondary button.
- Flashback/Replay (solo modes): map if you use it; note it’s disabled in multiplayer.
- Pause/Menu: leave as default.
- Save your custom preset
- Use Preset Management or on‑screen save prompt to save as Custom (name it “Controller – Race” or similar).
- Wait for the saving icon before leaving the menu.
- Calibrate (optional but recommended)
- In Calibration, set small deadzones for steering and triggers if you get drift or accidental inputs.
- Example starting point:
- Steering deadzone 0–2%
- Steering linearity 0–5%
- Throttle/Brake deadzone 0–2%
- You should now see inputs respond smoothly in the on‑screen bars.
- Test on track
- Load a Time Trial or Practice.
- On the out‑lap, test DRS (when available), ERS Overtake, MFD open/navigate/confirm, Brake Bias adjust, Look Back.
- If anything feels awkward to reach mid‑corner, return and tweak.
Common Mistakes and Myths About how to map buttons on controller in F125
- Mapping DRS and ERS to similar buttons: easy to hit the wrong one under pressure. Separate them (e.g., one bumper, one face button).
- Putting critical race controls on stick clicks: accidental activation while steering is common.
- Overloading the D‑pad: if it does both MFD nav and page changes, you may mis‑press. Keep nav simple: Up/Down/Left/Right + Confirm.
- “You must use defaults.” Not true. A custom preset tailored to your grip is faster and safer.
- “You need third‑party tools to map a PS controller.” On Steam, built‑in support is usually enough; just avoid conflicting profiles.
Troubleshooting and “What If It Still Feels Wrong?”
My button press doesn’t register in Edit Mappings
- Likely cause: Wrong active device or Steam Input intercepting.
- Fix:
- In Controls, select the correct device (e.g., Xbox Controller/Wireless Controller).
- In Steam: Settings > Controller > enable only your controller type; disable others to prevent conflicts.
- Close DS4Windows/reWASD while mapping.
Triggers won’t bind or act like on/off
- Likely cause: Axes not detected due to driver or Steam Input mode.
- Fix: Re‑enable XInput (Xbox) or PlayStation support in Steam; reconnect the controller; try wired temporarily.
Car steers/brakes by itself after mapping
- Likely cause: Stick/drift or tiny deadzone.
- Fix: Calibration > increase steering/throttle/brake deadzone a few percent until the input bars sit at zero.
DRS “doesn’t work” on track
- Likely cause: You’re not in a DRS zone or it’s disabled in conditions (wet/safety car).
- Fix: Test in Time Trial on a dry track; look for the DRS icon on the HUD to light up.
My changes didn’t save
- Likely cause: Left the menu before the auto‑save or edited the wrong preset.
- Fix: Use Preset Management to create/name a Custom preset; watch for the save spinner before exiting.
Flashback/Replay button does nothing
- Likely cause: Disabled in multiplayer or certain modes.
- Fix: Test in a solo session. This is by design in online races.
Note: Avoid mapping two functions to the same button unless you’re sure they never overlap in use; the game may block duplicates or trigger the wrong action.
Pro Tips Once You’re Comfortable
- Make two controller presets: “Quali” (easy DRS/ERS access) and “Race” (priority on MFD and Brake Bias). Swap by Preset Management.
- Map Clutch to a reachable button if you use manual starts; practice holding it for launch.
- Keep all MFD actions on the D‑pad + A/Cross (Confirm) so your right thumb’s travel pattern is consistent.
- If you use voice comms, avoid mapping Radio push‑to‑talk near DRS/ERS to prevent accidental calls mid‑overtake.
- Rehearse a “pit entry sequence” (Limiter + MFD Tyres + Confirm) in Practice so it’s automatic on race day.
How to Know It’s Working (Definition of Done)
Run this 60‑second test in Time Trial or Practice:
- On the straight: tap DRS and see the HUD DRS icon open/close.
- Toggle ERS Overtake and watch the ERS indicator change.
- Open the MFD, navigate to Brake Bias, adjust +/−, and confirm the percentage changes on the HUD.
- Press Look Back; the rear view should display immediately.
- Enter the pit lane and enable Pit Limiter; speed should lock to pit limit.
If all actions are quick and comfortable without conscious thought, your mapping is set.
Next Steps and Related Guides
- Controller sensitivity and calibration for F1 25: dial in deadzones and linearity to reduce snap oversteer.
- ERS and race management on a controller: when to use Overtake and how to avoid penalties.
- MFD workflow for races: the fastest way to change Brake Bias, wing, and strategy on the fly.
Now that your how to map buttons on controller in F125 is dialed in, the next big gain usually comes from smoothing your inputs. Check out our controller sensitivity and braking technique guides next.
