F125 suspension setup guide
Learn about F125 suspension setup guide
Updated October 11, 2025
If you’re hunting for a clear F125 suspension setup guide, you’re in the right place. It’s normal to feel lost: tiny slider changes can make the F1 25 car suddenly snap or understeer. That happens because suspension settings control how your tyres touch the track under braking, turning, and over kerbs. By the end, you’ll know what each slider does and how to dial a stable, fast baseline for any circuit.
Quick Answer
Start from a preset, then tune in this order: ride height, springs, anti-roll bars, camber, toe. Keep ride height low but safe over kerbs. Make the front slightly stiffer than the rear for sharper turn-in; adjust anti-roll bars to fix mid-corner balance; keep camber moderate and toe low to avoid tyre overheating. Test over 3–5 laps, save, repeat.
Why F125 suspension setup guide Feels So Hard at First
- The car is highly sensitive: 1–2 clicks can change balance a lot.
- Suspension decisions trade grip, stability, tyre temps, and kerb compliance. Fixing one problem may create another.
- F1 25’s tyre model punishes too much camber/toe and overly stiff setups with heat and snap oversteer.
Promise: This guide turns those sliders into simple cause-and-effect steps you can repeat on any track.
What F125 suspension setup guide Actually Means in F1 25
In the garage’s Car Setup you’ll tune three areas that affect how the car rides and rotates:
Suspension Geometry
- Front Camber / Rear Camber: Tilt of the wheels. More negative = more cornering grip, more inner-edge heat.
- Front Toe / Rear Toe: Wheels angled in/out. More toe = quicker response/stability, but more scrub/heat/drag.
Suspension
- Front Suspension / Rear Suspension (springs): Stiffness controlling how much the car pitches and rides kerbs.
- Front Anti-Roll Bar / Rear Anti-Roll Bar (ARB): Roll stiffness balance through mid-corner. Front ARB affects understeer/oversteer in the middle of the turn; rear ARB affects rotation and exit traction.
- Front Ride Height / Rear Ride Height: Clearance from the ground. Lower = more downforce and speed; higher = safer over bumps/kerbs.
Think of it like this:
- Entry feel: springs + front toe + brake stability
- Mid-corner balance: ARBs + camber
- Exit traction: rear spring + rear ARB + rear toe
- Kerbs/bottoming: ride height + softer springs
Before You Start (Prerequisites)
- Hardware: Works with controller or wheel. Controller users generally prefer a slightly softer, higher car.
- Mode: Use Time Trial or Practice (Career/My Team/GP). Keep fuel and tyre compound consistent while testing.
- Menus you’ll use:
- From the garage: Car Setup > Suspension Geometry and Car Setup > Suspension
- Optional: Tyres to monitor temperatures on the HUD (enable tyre temps in OSD/Telemetry if needed).
Step-by-Step: How to Fix / Improve F125 suspension setup guide
Follow in order. Make small changes (1–2 clicks), then run 3–5 push laps to compare.
- Pick a baseline
- Open Car Setup and start from a preset like Balanced.
- Fit the tyre you’ll race or hotlap on.
- Success looks like: You can lap without spins; lap times are stable within ~0.3s.
- Set safe ride heights (protect kerbs first)
- Lower both ride heights until the car “skates” or bounces on fast kerbs, then raise 1–2 clicks.
- Bumpy/street tracks (e.g., Monaco, Singapore): run higher ride heights.
- Smooth tracks (e.g., Silverstone, Jeddah): run lower ride heights.
- Success looks like: You can take common kerbs without bottoming or bouncing wide.
- Balance springs (entry feel and kerb compliance)
- If the car feels lazy on turn-in, stiffen Front Suspension 1–2.
- If traction is poor on exits or the rear is snappy over kerbs, soften Rear Suspension 1–2.
- Controller tip: keep both ends a bit softer than a wheel setup for stability.
- Success looks like: Predictable turn-in and better kerb landings without pogoing.
- Fix mid-corner balance with ARBs
- Mid-corner understeer (pushes wide): soften Front ARB or stiffen Rear ARB by 1.
- Mid-corner oversteer (rear wants to rotate too much): stiffen Front ARB or soften Rear ARB by 1.
- Don’t max ARBs; extremes overheat tyres and cause snap on bumps.
- Success looks like: You can hold a steady line at apex without fighting the wheel/stick.
- Set camber (grip vs. heat)
- More negative camber = higher lateral grip but higher inner-edge temps and wear.
- If fronts overheat or grain, run a bit less negative front camber.
- If rears overheat on traction zones, run a touch less negative rear camber.
- Success looks like: Tyre temps settling mid-90s to low-100s °C during push laps.
- Trim toe (stability vs. drag/heat)
- Keep Front Toe low for straight-line speed; add a tiny bit if you need sharper initial response.
- Use Rear Toe for stability on throttle; more rear toe calms exits but adds tyre heat/drag.
- Controller tip: a fraction more rear toe helps stability; wheels can run less.
- Success looks like: Stable straights with no weaving, calmer exits, and controlled temps.
- Re-test in stints
- Do 3–5 lap runs. Compare best and average lap, and note tyre temps.
- Save the setup with a clear name (e.g., “Jeddah TT SoftKerb v1”).
- Success looks like: Consistent laps within ~0.2–0.3s, tyres not overheating, no nasty kerb surprises.
Example quick baselines (relative, not absolute numbers):
- Smooth/high-speed track (wheel):
- Ride height: low front, +1–2 higher rear
- Springs: medium-stiff front, medium rear
- ARBs: medium front, medium or +1 rear
- Camber: moderately negative; Toe: minimal
- Bumpy/street (controller):
- Ride height: +1–3 higher than smooth-track baseline
- Springs: medium-soft front and rear
- ARBs: softer rear than wheel baseline for traction
- Camber: a bit less negative; Toe: slightly more rear toe for stability
Common Mistakes and Myths About F125 suspension setup guide
- Maxing ARBs “for rotation” — often causes snap over bumps and overheats tyres.
- Slamming ride height to minimum — fast in the air, slow on kerbs when you bottom out and lose downforce.
- Huge toe values for “turn-in” — you pay with straight-line drag and heat. Use small, targeted increments.
- Using camber as a crutch — if tyres overheat, fix springs/ARBs/line first; then trim camber.
- Changing multiple things at once — you won’t know what helped. One change, then test.
Troubleshooting and “What If It Still Feels Wrong?”
Car snaps on exit
- Likely cause: rear too stiff or too little rear toe.
- Fix: soften Rear Suspension 1–2; soften Rear ARB 1; add a tick of Rear Toe. If needed, reduce on-throttle diff (outside suspension scope but effective).
Mid-corner push (understeer)
- Likely cause: too stiff front ARB or not enough rear roll support.
- Fix: soften Front ARB 1 or stiffen Rear ARB 1. Check front camber isn’t too conservative.
Bouncy over kerbs / bottoming
- Likely cause: ride height too low or springs too stiff.
- Fix: raise Ride Height 1–2; soften Front/Rear Suspension 1. Avoid max ARBs on bumpy tracks.
Weaving on straights or nervous turn-in
- Likely cause: too much front toe or too stiff front end.
- Fix: reduce Front Toe; soften Front Suspension 1.
Tyres overheat after 2–3 laps
- Likely cause: excess camber or toe; ARBs too stiff.
- Fix: reduce camber magnitude slightly; trim toe down; soften ARBs 1. Smooth your steering inputs too.
Setup changes don’t apply
- Likely cause: forgot to save/equip.
- Fix: press Save, name the setup, and ensure it’s Loaded before leaving the garage.
- Note: Time Trial locks parc fermé-style elements during a run; back out to the garage to edit again.
Controller feels too twitchy
- Likely cause: overall stiffness and low ride height.
- Fix: soften front/rear springs 1–2; add a tick of rear toe; raise car 1; consider slightly lower steering saturation/sensitivity in Controls.
What not to do:
- Don’t change 5 sliders at once.
- Don’t chase a streamer’s exact numbers; physics and patches evolve. Follow the principles above and test.
Pro Tips Once You’re Comfortable
- Tune by corner phase:
- Entry: front spring, a touch of front toe, brake bias (adjacent system).
- Mid-corner: ARBs and camber.
- Exit: rear spring, rear ARB, rear toe, on-throttle diff (adjacent).
- Track categories cheat sheet:
- Kerb-heavy (Monza chicanes, Austria T6/T7): a bit softer springs and slightly higher ride height.
- Stop–go (Canada, Bahrain T10/13): softer rear spring/ARB for traction; moderate rear toe.
- Fast sweepers (Silverstone, Suzuka): stiffer front spring/ARB for support; careful camber to avoid overheating fronts.
- Weather: In the wet, raise ride height, soften springs/ARBs, and trim camber/toe to reduce heat and aquaplaning risk.
- Data habit: After each run, note lap time spread and peak tyre temps. If peak >105°C often, address camber/toe/ARB.
How to Know It’s Working (Definition of Done)
- You can complete 5 push laps with:
- Lap times within ~0.2–0.3s of each other
- Tyre temps mostly mid-90s to low-100s °C, not spiking above ~105°C
- No unexpected snaps on kerbs or exits
- Steering feels predictable: small inputs give small reactions.
- You can take your target kerbs at pace without bouncing wide.
Next Steps and Related Guides
- Now that your F125 suspension setup guide is dialed, the next big gain comes from the differential. See our guide on F125 differential setup.
- Struggling with tyre temps and wear? Read F125 tyre pressures and management.
- Want even more stability and pace? Check F125 aerodynamics setup to match your suspension balance.
Step-by-Step: How to Fix / Use / Improve F125 suspension setup guide
(If you skimmed here first, here’s the condensed sequence you can apply on any track.)
- Preset: Start Balanced. Fit the tyre you’ll use.
- Ride Height: Lowest that survives key kerbs, then +1–2 clicks.
- Springs: Stiffen front if turn-in is dull; soften rear if traction is poor.
- ARBs: Fix mid-corner (front ARB for understeer; rear ARB for rotation).
- Camber: Moderate; reduce if tyres overheat.
- Toe: Keep low; add rear toe if exits are nervous.
- Test 3–5 laps, check temps, save, repeat.
You’ve got this—small, methodical changes will make your F1 25 car calmer and faster in just a couple of runs.
